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@github-actions github-actions released this 03 Nov 16:42
· 1 commit to master since this release

[v1.2.4] - 2026-11-03

This update has been brought to you by the contributions of:
Fayez Akhtar (@Variable-ind), @vibrant-reindeer, @williamchange.

Built using Godot 4.7.1.

Added

  • Cels can now have content outside the canvas. You can now move pixels outside of the canvas, and they will remain instead of being cut off. This should also result in less memory usage, as the size of each cel image is now exactly as much as it needs to be, instead of always being the same as the canvas size. This also affects rectangular tilemap cels, but not isometric & hexagonal tilemaps, and the move tool will not work at all in these two tilemap shapes. This change also means that forward compatibility is broken, meaning that older versions will not be able to load pxo files made from this version and on. Of course, backwards compatibility should have remained intact, meaning v1.2.4 is be able to load older pxo files. #1628
  • Along with the above change, a new "Use cel image for effects" option has been added in the layer properties, that allows users to choose whether layer effects use a copy of the cel image resized to the canvas size, or the cel image itself. The first option is better for effects like outline and drop shadow, because their edge pixels will not be cut off, and the second option is better for the offset effect, if your cel image has content outside the canvas and you want to animate it moving between frames. #1628
  • Added a new "Layer FX" panel, replacing the old FX timeline button and window, resulting in less clicking and making effects faster to tweak. Note that if you have Pixelorama already installed and you are using the Default layout, you need to reset it (by going to Window -> Layouts -> Reset Default) for the new panel to appear in its default position. Otherwise, it will appear next to the Tools panel (or whichever panel is the top-left most one in your layout), and you'll have to move it by enabling Moveable Panels and dragging the panel's tab to the place of your choosing. #1631
  • Animatable properties, such as the layer opacity and layer effect properties, have a small button next to them that automatically creates a keyframe on the current frame, with the current value of the property. Interpolation and easing type of a keyframe can now be set by right clicking on it. #1631
  • When pressing Delete in your keyboard and the mouse cursor is inside the keyframe timeline, the selected keyframes get deleted, instead of the cel content. #1631
  • The "Include blended images" option is now stored inside the pxo files, in order for it to be remembered on a per-project basis, between multiple sessions.
  • Added a new Luma layer effect. #1620
  • Added a "pattern color from" option in the Bucket tool, allowing users to change the color of patterns. #1621
  • The experimental virtual keyboard has been enabled in the Web version.

Changed

  • The default orientation in the Android version is now set to landscape. You can still change it from the Preferences, under the Interface category.
  • The color picker tool's "pick for" option is no longer shared when "Share options between left and right tools" is enabled. #1617
  • A line is now being drawn between keyframes that share the same value. #1639
  • Gamepad input is now being ignored if the application is unfocused.
  • Importing the same palette more than once now adds it as a duplicate, instead of silently failing. #1623
  • Double Window & Help menus are now prevented on macOS. #1633

Fixed

  • Fixed crash when deleting all layers of a project, by ensuring that at least one remains.
  • Fixed transform copy selection content (set to Control + Alt by default) not working when there was already an active transformation.
  • Fixed crash when exporting gif files with colors that need to be quantized.
  • Fixed layer button's "Clipping mask" option in the right click menu being unchecked even if the layer is a clipping mask.
  • Fixed keyframes, text & line colors of the keyframe frame display & the rulers on non-dark themes.
  • Fixed ValueSliderV2/V3's ratio locking with negative values.
  • Fix crash when saving old pxo files, if they had reference images that were not included in the pxo file.
  • Fixed issue in Windows where the application acted as if the Shift button was constantly being held, even if it had been released. The issue was fixed by downgrading to Godot 4.7.1, and should hopefully not happen again when we upgrade to 4.7.3 or 4.8. #1627
  • Added the DroidSansFallback font to make Chinese, Japanese and Korean characters render in the Web version. #1634
  • When "Create new folder for each frame tag" is enabled when exporting, folders are now created automatically if they don't already exist, fixing error code 7 when trying to export. #1629
  • Fix CLI exporting with the -o/--output option silently failing. #1635
  • Fixed Pixelorama sometimes freezing when making palettes from images. #1624
  • Fixed constant interpolation in the keyframe timeline not working. #1631
  • Fixed interpolation types in the keyframe timeline being wrong. #1631
  • Fixed (slightly) wrong color being used by bucket tool in whole selection mode. #1643

Removed

  • Removed the keyframe properties (value, interpolation, easing type) from the right side of the keyframe timeline to save some space. #1631
  • The Grayscale view has been removed, you can now use the new Luma effect. #1620