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PTG

Game premise

You have a full “tetris” like cube matrix. You can move the cubes to make certains “signs”. Those in turn lead to cubes dissapearing and spell being cast/skill being used To go 1 step further I’d like the game to allow more than 1 player The game in the beggining would aim to be PvE based. You build your “deck” (signs you can get) before the game. Next you go to a dungeon (solo or in party) there you have X lines (X == number of players for dung) Each player has to complete their own spells however they have the same enemy Also in party you have static signs that allow you to switch with the other player

Prototype (proof of concept)

  • Choose class (2 classes maybe more with static decks)
  • Swap cubes to cast spells
  • 1 enemy / battle

History of making

Checking out signalR and basic cube swapping

At start to just see whether it has a chance of working nicely I implemented a simple tetris like board with randomly generated tiles shared between players and allowed each player to swap those tiles. Users can also click “Send Message” button to randomize the whole board ./OrgFiles/cubeSwap.gif

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Prototype of a "tetris-like" game

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