Developer snapshot 2026-06-21
Pre-release
Pre-release
·
4 commits
to dev
since this release
Automated developer snapshot of the dev branch, for players who want the newest features before the next stable release. Expect rough edges; your save files stay compatible whenever possible, but back them up first.
Changes since the previous snapshot
Added
- Music remakes. The main menu theme, Open Road, and Night Haul now use new Suno remakes while keeping their familiar Freight Fate music slots.
- Music rotation. All menu and driving music beds now play once and rotate through their active pool instead of looping.
- Quieter music by default. New settings now start background music at half volume so speech and driving cues stay comfortably in front.
- Truck cab sound refresh. Engine start, idle, shutdown, horn, gear shift, parking-brake set and release, and highway road ambience now use the updated in-cab vehicle sound set, with donated truck recordings from Darren Duff. The start cue is trimmed so the idle loop takes over cleanly.
- Night driving ambience. Night drives now play a new recorded in-cab night ambience loop.
Fixed
- Updater works in packaged builds again. Nuitka builds do not set the PyInstaller-era
sys.frozenflag, so the game mistook every packaged copy for a source checkout: "Check for updates" reported running from source, the startup update check never ran, andsaves/game.logwas never written. Packaged builds are now detected correctly, restoring update checks, install, and crash logging. - Facility approach speed cues. Pickup deadheads now use lower-speed facility access roads, deliveries slow through a final receiver approach, and the last gate prompts are shorter so stopping instructions land faster.
- Facility gate ambience. Pickup and destination facility screens now use a quieter loading-dock ambience that stays away from truck-idle rumble.