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Developer snapshot 2026-06-29

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@github-actions github-actions released this 29 Jun 04:09
· 35 commits to dev since this release

Preview snapshot for players who want the newest features before the next stable release. Expect rough edges; your save files stay compatible whenever possible, but back them up first.

Changes since the previous snapshot

Added

  • Smoother truck engine audio. Engine sound now follows RPM more naturally, with smoother transitions as you accelerate, shift, and settle into highway speed.

Changed

  • Posted speed limits can now come from real map data. Where a corridor carries an OpenStreetMap maxspeed tag, the game uses that real posted limit instead of the highway/region approximation -- and falls back to the approximation only on stretches OSM has not tagged. Limits are baked at build time (truck-specific maxspeed:hgv preferred where present); the spoken limit-change cue still calls out posted-limit changes as you drive.

Fixed

  • Engine brake and throttle no longer fight each other. The engine brake now refuses to switch on while you are accelerating, and pressing the accelerator turns it back off so the truck can make power normally.
  • Destination exits keep the route status honest. Taking a delivery exit now clears the remaining route miles before the dock menu opens, and the GPS no longer repeats the destination exit with a second generic interchange cue.
  • Real posted speed limits win near cities. City approaches still use a slower fallback when the route has no posted speed-limit sample, but real baked maxspeed data is no longer capped just because the route is near a city.
  • Stops no longer announce speculative truck parking. If a stop's parking is confirmed, that still gets spoken; otherwise speculative parking wording is dropped from route cues so the game just announces the stop.