Developer snapshot 2026-06-30
Pre-release
Pre-release
Preview snapshot for players who want the newest features before the next stable release. Expect rough edges; your save files stay compatible whenever possible, but back them up first.
Changes since the previous snapshot
Changed
- Hours-of-service rules are more realistic. Realistic mode now tracks the 11-hour driving limit, 14-hour duty window, 30-minute break requirement, 60/70-hour weekly limits, roadside inspections, and legal sleeper-berth split rest. Rest menus now make the choice explicit: short breaks, poor emergency sleep, full sleeper sleep, or sleeper split planning where the stop supports it.
Fixed
- First-rig menu music refreshed. The first-owned-truck menu bed now uses a cleaner, longer copy and plays for its full length before the menu rotation advances.
- Driving realism polish. Metric speed warnings, speeding strikes, trooper stops, cruise messages, and the speed-limit key now use the selected units consistently. Missed destination exits reroute you via a safe turnaround instead of telling you to reverse down the highway, and recovery no longer loops gate-speed tickets. Dispatch warns when your current hours are too short for a load, including when every listed job is risky. Bobtail repositioning now counts as off-duty personal conveyance, dispatch board facility names are less repetitive, impossible short delivery summaries are floored to a practical road time, and automatic shift audio no longer flares at full throttle during gear changes.
- Adaptive cruise no longer gets you fined while braking for a lower limit. When the posted limit drops sharply, cruise now gets a clean chance to slow the truck instead of letting the speeding timer fire while it is already braking down.
- Route status explains road grade clearly. Pressing R now reports the current grade as a percent and uphill, downhill, or level instead of saying the vague phrase "Grade level."