Developer snapshot 2026-07-04
Pre-release
Pre-release
Preview snapshot for players who want the newest features before the next stable release. Expect rough edges; your save files stay compatible whenever possible, but back them up first.
Changes since the previous snapshot
Added
- Report a problem straight from the main menu. A new Report a problem option, just above Quit, opens the Freight Fate bug report page on GitHub in your web browser and tells you where to find your game log: the file game.log in the logs folder next to the game. The game now also keeps the previous run's log as game.prev.log, so if the game crashes, the evidence survives restarting it to file the report. Crashes inside the game's audio and video engines, which used to vanish without a trace, are now written into the log as well.
Changed
- New installs now start at relaxed trip pacing. Fresh installs default to the relaxed pace, which gives you the most real time to hear and react to spoken warnings like exits and hazards. Existing players keep whatever pacing they already chose, and standard and fast are still one setting away under Settings, Gameplay, Trip pacing.
- All music now plays at the same volume. Six tracks, including the main menu themes, Open Road, Night Haul, and Small Hours, were much louder than the rest of the soundtrack. They have been brought down to match, so the music volume slider now behaves the same no matter which track is playing, and the menu no longer greets you louder than the drive that follows.
- Real-world weather now refreshes three times as often. With the real weather source turned on, the game checks the live conditions for your destination every five minutes instead of every fifteen, so fog rolling in, a storm firing up, or skies clearing reach your drive much sooner. If your connection drops, the game holds the last known weather for the same half hour as before switching to simulated conditions.
- Downloaded builds no longer expose the game's world data files. The world now ships built into the game program itself, so there is no data folder to browse or accidentally edit next to the game. Nothing changes about how the game plays, and source checkouts keep their editable data files.
- Downloaded builds now ship their sounds as a single packed file. The browsable sounds folder is gone from the download; all sound effects and music travel in one pack file the game reads directly. Every sound plays exactly as before, the sound and music credits ship as a readable file next to the game, and source checkouts keep their editable sound files.
Fixed
- Spoken help now teaches the W and Q gear keys everywhere. The engine start walkthrough, the transmission setting, and the manual-transmission page of How to play still told manual drivers to shift with the number row; they now describe holding the clutch and pressing W to shift up and Q to shift down, matching how the truck actually shifts. The left and right arrows also now toggle the Haptics setting like every other gameplay setting row, instead of doing nothing there.
- Exit warnings now arrive early enough to act on. At highway speed on standard or fast pacing, the destination exit callout used to fire so close that by the time it finished speaking the ramp was gone. The warning distance now grows with your speed and pacing, so you always get roughly the same amount of real listening and braking time, and the exit can be armed as soon as you hear the callout.
- Exit announcements no longer say the same name twice. Messages like "missed exit 5B for exit 5B" and "Signaling for the exit for the warehouse, destination exit for the warehouse" now speak each exit and facility name exactly once. Distances also read naturally: "in 1 mile" instead of "in 1 miles".