Developer snapshot 2026-07-05
Pre-release
Pre-release
Preview snapshot for players who want the newest features before the next stable release. Expect rough edges; your save files stay compatible whenever possible, but back them up first.
Changes since the previous snapshot
Changed
- Career stats at the terminal is now a browsable list. Instead of one long spoken paragraph, arrow through your level, reputation, deliveries, lifetime miles, and earnings one line at a time; Enter repeats a line. The screen also gains your rest status: whether you are fully rested or how tired you are, plus your hours of service at a glance.
- Sleeping at the terminal no longer swallows 10 hours by accident. If your hours of service are fresh and you are not tired, choosing Sleep 10 hours now warns that sleeping would only move the clock forward, and asks you to press Enter again to sleep anyway. So an extra press on the sleep option can never quietly cost you a rested clock.
Fixed
- Switching screen readers no longer leaves the game silent. The game now notices within a few seconds when your screen reader closes or changes, for example going from NVDA to Narrator and back to NVDA, and reconnects its speech to whichever voice is running, telling you which one it picked. While Narrator is running, the game keeps its own Windows voice so that moving through menus still cuts speech off crisply; Narrator itself only carries the game's speech as a last resort when no other voice on the machine works. This also works if you start the game before your screen reader: speech simply begins once the screen reader is up. Your speech rate, voice, and separate event voice settings carry over to the reconnected voice automatically.
- Release archives no longer ship the build machine's log. The packaging smoke check writes a log inside the build folder; it is now stripped alongside saves before archiving, so a fresh download starts with an empty logs folder instead of a confusing leftover run.
- Save migration now explains itself. When the game folds an old save folder into the active one on first run, it writes what moved from where to the game log and leaves a small saves-moved.txt breadcrumb at the old location, so an unexpectedly familiar career is traceable instead of haunted.