Releases: Orinks/saltwake
Releases · Orinks/saltwake
Developer snapshot 2026-06-12
Automated developer snapshot of the main branch, for players who want the newest features before the next stable release. Expect rough edges; your save files stay compatible whenever possible, but back them up first.
Changes since the previous snapshot
- Fix silenced story responses and the region-transition softlock
- README: add uv's official install one-liners
- Updater: copy new root directories, make save preservation explicit
- README: document downloads, source prerequisites, and standalone builds
- Add in-game auto-updater with stable and dev channels
- Add macOS release builds
- Fix BASS music streams on Linux
- Add the Freight Fate release pipeline: build script, notes, CI, nightly/stable workflow
- Make the Chronicle a navigable menu
- Return to title from the quay; make all writes portable
Saltwake v0.1.0
The first release of Saltwake: a watersports roguelite where the sea
remembers. Audio-first and screen-reader-first.
Added
- Six watersports contests played by ear: boat racing, jet ski slalom,
free-dive salvage, storm crossings, fishing, and rescue tows, all driven
by stereo-panned cues with spoken twins. - Roguelite tides: branching sea-chart headings across four regions
with reach-warden bosses, per-run Tidings (boons), beacons, caches, and
squalls. Salvage banks to pearls in full at homecoming, half on a wreck. - A novel-scale story (~17,500 words, 100+ storylets): a three-act
mystery told Hades-style across runs on a Sunless Sea style quality
engine, with six NPC relationship arcs, wreck-greeting beats, a readable
Drowned Almanac, and post-game epilogues. - Meta progression: renown levels, six vessels, permanent gear, and
post-victory Tide Marks difficulty. - An 18-track procedural soundtrack (~13 minutes of loops) rendered
from seeded specs at first launch; F2 toggles, F3/F4 set volume. - Accessibility throughout: Prism speech (NVDA, JAWS, SAPI, VoiceOver,
Speech Dispatcher), BASS audio via sound_lib with pygame fallback, a
paged spoken manual, navigable Chronicle and Almanac, R/T/H information
keys, and a visual mirror of the last spoken line. - Portable by design: saves and the music cache live in the game's own
directory; unzip and run.