----- NAMING CONVENTION -----
/ * CODE * /
Constant : PRIVATE_CONSTANT_SNAKE_PASCAL_CASE
Static Field : s_lowerCamelCase
Class Name : UpperCamelCase
Private variable : int _lowerCamelCase
Protected variable : int UpperCamelCase
Public variable : int lowerCamelCase
Delegate variable : IntEvent
Event variable : OnNameOfEvent
private int MethodPascalCase(int paramLowerCamelCase = 1)
{
int variableLowerCamelCase = paramLowerCamelCase++;
return variableLowerCamelCase;
}
/ * GITHUB COMMIT * /
-[ADD] New feature
-[UPD] Update feature
-[FIX] Fix de feature
-[REF] Refactor/Rework code
-[CLEAN] Clean code
-[DOC] Documentation code
(Espacially for gameplay developper)
-[MAP] Level design
-[BAL] Balancing the game
(Only Git master)
-[MERGE] Commits de merge
Folders and files
| Name | Name | Last commit date | ||
|---|---|---|---|---|