Weeks 1-2: Getting Started with Godot and Level Design
Week 1: Basic Familiarization
Day 1-2: Godot Editor Basics
Day 3: Understanding Project Structure
Day 4: CSG Basics
Day 5: Working with the Cave Scene
Week 2: Practical Application
Day 1-2: Level Assembly Basics
Day 3: Game Elements
Day 4: Level Design Practice
Day 5: Review and Documentation
Daily Habits to Develop
Questions to Answer
Common Pitfalls to Avoid
- Don't modify the original cave/floor scene
- Don't forget to make scene backups
- Don't overcomplicate first designs
- Don't skip testing after changes
- Don't hesitate to ask for help
Resources to Reference
- Godot Editor official documentation
- Team's existing level examples
- Project style guide
- Team design documents
End of Week 2 Goals
Next Steps Preview
- More complex level designs
- Advanced CSG techniques
- Level optimization
- Performance considerations
Note: This checklist is flexible - adjust the pace based on comfort level and understanding. It's okay to spend more time on challenging concepts.
Weeks 1-2: Getting Started with Godot and Level Design
Week 1: Basic Familiarization
Day 1-2: Godot Editor Basics
Day 3: Understanding Project Structure
Day 4: CSG Basics
Day 5: Working with the Cave Scene
Week 2: Practical Application
Day 1-2: Level Assembly Basics
Day 3: Game Elements
Day 4: Level Design Practice
Day 5: Review and Documentation
Daily Habits to Develop
Questions to Answer
Common Pitfalls to Avoid
Resources to Reference
End of Week 2 Goals
Next Steps Preview
Note: This checklist is flexible - adjust the pace based on comfort level and understanding. It's okay to spend more time on challenging concepts.