raidboss: fix enuo-ex Gaze of the Void trigger#1044
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The original code was assuming that light and darkness appear as a pair... |
valarnin
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May 3, 2026
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The logic bug in the original implementation was that the trimmedOrbs array was being re-indexed after each set of orbs was pulled out, rather than leaving the orb in the array and marking it as used somehow.
I only have tank and healer geared to do extreme, so those were the only two I tested in-game with... coincidentally the only two that weren't impacted by the logic bug.
This is definitely a more elegant solution though.
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For a possible orb sequence LDLLDDLD:
0=L1 1=D1 2=L2 3=L3 4=D2 5=D3 6=D4 7=L4 (index=color+order)after 2 passes, it became:
3=L3 5=D3 6=D4 7=L4index of
lightis0, adds4became4, but its actual index is3,so the original logic couldn't work correctly.