raidboss: dmu p1 timeline draft and initial trigger file#1068
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JLGarber
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The phase 1 timeline looks exactly in line with the one I was workshopping earlier, so I think it's largely good. We can probably merge it once anyone has had a chance to test in-game.
I didn't do much for triggers, but I did list out the phase 1 headmarker data if that's useful:
// Kefka's indicators
'fakeFire': '02A1',
'trueFire': '02A2',
'fakeIce': '02A3',
'trueIce': '02A4',
'fakeThunder': '02A5',
'trueThunder': '02A6',
// Player-targeted
'revoltingRuin': '00DA',
'fireSpread': '007F',
'fireStack': '0080',
| # BA95 Blizzard III Blowout: VFX (paired with BA98) | ||
| # BA98 Blizzard III Blowout: Damage for Fake? (paired with BA95) | ||
| # BA9B Blizzard III Blowout: VFX (paired with BA9E) | ||
| # BA9E Blizzard III Blowout: Damage (paired with BA9B) |
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This is broadly correct, but do note that BA9B "hits" players who are in the safe zone for no damage. (Possibly a log artifact, more research is needed.) BA95 was always self-cast in my logs.
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I'll leave as is for now.
Co-authored-by: Jonathan Garber <linkthevaliant@gmail.com>
Co-authored-by: Jonathan Garber <linkthevaliant@gmail.com>
JLGarber
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Phase 1 looked fine from tonight's testing. It is substantially unlikely my group will get deep enough into phase 2 to really do much testing this week, but I think we can call this good enough for the moment and let the bug reports trickle in.
…ile (OverlayPlugin#1068) Initial p1 timeline (network log based). P2 and some P3 from fflogs, these will be adjusted in a future PR as more is understood. Timings may be off due to fflogs differences. --------- Co-authored-by: Jonathan Garber <linkthevaliant@gmail.com> 298201f
…ile (OverlayPlugin#1068) Initial p1 timeline (network log based). P2 and some P3 from fflogs, these will be adjusted in a future PR as more is understood. Timings may be off due to fflogs differences. --------- Co-authored-by: Jonathan Garber <linkthevaliant@gmail.com> 298201f
This is a draft I worked on briefly today just using fflogs and comparing pulls.
Assuming that the Double-Trouble Trap being passed is correct, the timings for that are there, but I didn't look too much for a log that cleared the Gravitas puddles to get the damage from their aoes. Either way, these strategies are still a work in progress so their will be changes.