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raidboss/oopsy: add Everkeep (normal) package #438
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I think for normal mode and simplicity this is fine! Hopefully I can give it a whirl soon. |
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Thanks for putting all that together. Sorry I haven't been able to review stuff much these last couple of weeks, life has been quietly busy. I left a couple minor change requests, but go ahead and merge once you take care of those.
Tested in emulator and in game. This re-uses a lot of the tile calculation logic I did for EverkeepEx, but determining/calling safe spots is handled a little differently because the forged track patterns are both fixed and simpler. For calling Forged Track, it will call a single inner safe tile regardless of how many tiles are actually safe, with priority given to the inner N/S tiles. I *think* this probably fine, but given the recent discussion on #429 & #431, I wanted to mention that. If folks prefer a different priority order, feel free to PR a config option, but I think this is fine for an initial pass at least. f17ed9c
Tested in emulator and in game. This re-uses a lot of the tile calculation logic I did for EverkeepEx, but determining/calling safe spots is handled a little differently because the forged track patterns are both fixed and simpler. For calling Forged Track, it will call a single inner safe tile regardless of how many tiles are actually safe, with priority given to the inner N/S tiles. I *think* this probably fine, but given the recent discussion on #429 & #431, I wanted to mention that. If folks prefer a different priority order, feel free to PR a config option, but I think this is fine for an initial pass at least. f17ed9c
Tested in emulator and in game. This re-uses a lot of the tile calculation logic I did for EverkeepEx, but determining/calling safe spots is handled a little differently because the forged track patterns are both fixed and simpler. For calling Forged Track, it will call a single inner safe tile regardless of how many tiles are actually safe, with priority given to the inner N/S tiles. I *think* this probably fine, but given the recent discussion on OverlayPlugin#429 & OverlayPlugin#431, I wanted to mention that. If folks prefer a different priority order, feel free to PR a config option, but I think this is fine for an initial pass at least.
Tested in emulator and in game.
This re-uses a lot of the tile calculation logic I did for EverkeepEx, but determining/calling safe spots is handled a little differently because the forged track patterns are both fixed and simpler. For calling Forged Track, it will call a single inner safe tile regardless of how many tiles are actually safe, with priority given to the inner N/S tiles. I think this probably fine, but given the recent discussion on #429 & #431, I wanted to mention that. If folks prefer a different priority order, feel free to PR a config option, but I think this is fine for an initial pass at least.