Description
Some imported models are missing triangles after import (visible holes on the mesh).
The issue appears on specific assets and is not consistently reproducible on all models.
To Reproduce
Steps to reproduce the behavior:
- Build and run
OvEditor in Debug x64.
- Import or drag-and-drop a model containing non-triangle polygons (quads/ngons).
- Place the model in the scene.
- Observe missing triangles on some mesh parts.
Expected behavior
All model faces should be correctly triangulated and rendered, with no missing geometry.
Screenshots

Description
Some imported models are missing triangles after import (visible holes on the mesh).
The issue appears on specific assets and is not consistently reproducible on all models.
To Reproduce
Steps to reproduce the behavior:
OvEditorinDebug x64.Expected behavior
All model faces should be correctly triangulated and rendered, with no missing geometry.
Screenshots