BepInEx IL2CPP plugin for Among Us that recreates the early-2021 "classic" look and feel.
| Area | Detail |
|---|---|
| Body | Forces classic body mode |
| Main menu | Replaces with a classic-style menu |
| HUD buttons | Re-skins settings, map, chat, and friends list with classic assets |
| Lobby | Adds a panel mirroring current options |
| Fonts | Applies Arial font across major UI screens |
| Visuals | Tweaks dead-body animations, meeting backgrounds, and task sprites |
| Dependency | Version | Notes |
|---|---|---|
| Among Us | 17.3 | Latest |
| BepInEx | 6.x | BepInEx-Unity.IL2CPP |
| .NET SDK | 6.0+ | Build from source only |
dotnet restore ClassicUs.sln
dotnet build ClassicUs.slnOutput: bin/Debug/net6.0/ClassicUs.dll
To build and deploy directly into your Among Us install:
dotnet build ClassicUs.sln -p:AmongUs="C:\Path\To\Among Us"
# Places the DLL in <AmongUs>\BepInEx\plugins\- Build the project.
- Copy
ClassicUs.dll→<AmongUs>\BepInEx\plugins\ - Launch the game with BepInEx enabled.
Asset bundle management code adapted from NuclearPowered/Reactor.