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CueForge v0.2.0-alpha.5

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@P4ND4907 P4ND4907 released this 09 Jun 17:33
· 11 commits to main since this release

CueForge v0.2.0-alpha.5

Pre-release Windows tester build focused on safer Auto Setup decisions and native spatial compatibility.

Highlights

  • Auto Setup now treats setup as one guided loop: scan evidence, game audio settings, Sound Match, safe recommendation, backup/undo, and match feedback.
  • Added a native spatial compatibility gate for Windows APO/OEM spatial stacks, game HRTF, Windows spatial, headset spatial, and virtual mixer paths.
  • Added Audioscenic/OEM spatial detection targets so CueForge can warn about platform-level spatial layers before recommending EQ or spatial changes.
  • Sound Match keeps a 9-round preview checkpoint and requires the stronger 15-round adjustment path plus clean repeat checks before direct apply can unlock.
  • Public web and desktop links now point at this tagged release instead of older alpha downloads.
  • The GitHub Pages bundle was rebuilt from source so social links, release notes, and desktop alpha links match the current app.

Safety Boundary

  • Local-first behavior stays intact.
  • No fake buttons.
  • No hidden native routing.
  • No silent driver changes.
  • No unsafe preset behavior.
  • No raw audio storage.
  • Desktop alpha remains unsigned and should be described as a tester build.

Windows Asset

  • File: CueForge-0.2.0-alpha.5-x64.exe
  • SHA256: E1D2C7D2B5CF0B3F95C5EB59132CDDF56F7F8981EC50E8CFE1FF9F42F366962A

Verified

  • npm test
  • npm run validate:fixtures
  • npm run validate:manifest
  • npm run test:harness
  • npm run test:ui
  • npm run export:redaction-check
  • npm run build
  • npm run test:playwright:web
  • npm run desktop:package