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Description
A feature that allows entities (or blocks) to be spawned in actions, or in response to a dynamic filter
Things this feature would allow spawning of
- Mobs
- Lightning Bolt
- Experience Orbs
- Anvils
- etc
Parameters
- Entity/Block Type
- Region to appear within
- Count of Entities to spawn
Example uses:
- Spawn a gang of 20 Zombies at position X, Y, Z when zombie_wave_variable = 4
- Spawn a lightning bolt at position X, Y, Z when objective destroyed
- Spawn anvils above playing field when players enter region
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