Skip to content

Handle negative effect amplifiers in modern #1444

@calcastor

Description

@calcastor

Negative effect amplifiers, particularly for health boost and occasionally jump boost have been used frequently in PGM maps over the years. However, Mojang removed negative effect amplifiers in 1.20.5. It may make sense to handle these in some way, perhaps by converting a negatively amplified health boost effects to an equivalent max-health kit.

Handling jump boost is less straightforward; historically negatively amplified jump boost effects have been used to temporarily disable fall damage and/or attempt to restrict jumping.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions