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Adding your assets to the Store in LE3

Padme4000 edited this page Jul 26, 2021 · 18 revisions

So this tutorial presumes you have your new assets ready to be added to the store. For example if you followed this tutorial Adding your outfit armour for Shepard as a new asset to set up your PCC and now all you are planning on doing is adding an option for your stuff to be in the store or just want them in the store.

Why is this only for LE3? Well simply put because LE3 is a lot easier to do this. For LE2 if you want it added to the store all you need to do is get in contact with the maker of this mod Expanded Shepard Armory (ME2LE) and have an image ready for the store. As LE2 is much more complicated. Your mod will still be on its own page but the code that activates it in the store would then be in ESA. Big thank you to Khaar for making LE2 store additions possible.

So this tutorial will be using Clothing/Armour as an example but it is pretty much the same for the other items too. Just compare against a similar item in the store.

Before I get into the tutorial I want to mention keeping a record of what ID/conditional/plotbools/tlk numbers for your Name/Description you use for example these are the ones I currently have;

  • as a side note please don't use these as it will clash with my mods then
  • but this is a good example of keeping track of everything so you know you won't accidentally clash with your own mods too

Start of the Tutorial

  1. We want to make some conditionals for our store items.
  2. So we first open ME3 Tweaks Mod Manager and then go to Tools > Legendary Explorer
  3. Under Core Editors go to Conditional Editor (see Figure 01)

Figure 01

  1. Once conditional editor is open go to File > New (see Figure 02)

Figure 02

  1. Locate your DLC folder and name your conditional then click save (see Figure 03)
    • So it doesn't clash with any other mods best to name it Conditional then your DLC name
    • For example mine is Conditionals_DLC_MOD_Jacobs_Armour

Figure 03

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