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Using Sequences to Swap NPC or Squadmate Assets WIP
This guide will go into the ways to use Sequences to change NPC assets for LE1, 2 and 3. This way you can change their hair, accessory, head, outfit or a mixture of all.
This guide will not cover making textures, meshes or importing them into packages, all it will do is go through how to use Sequences in all 3 games to change something on an NPC.
Legendary Explorer
- Package Editor
- Sequence Editor
- We need this for our sequences, the guide will explain how to use the custom kismets in Sequence Editor in the section below.
So first we want to open our package in Sequence Editor then go to Experiments > Load custom sequence objects from package like in the image below.
This is an example of sequence using the mod settings Menu for LE1 characters (this specifically is for my Joker mod):
In this video I show setting up a sequence for changing the Turian Groundskeeper's outfit, as you will see in the video I am using the one I already made as an example. Having an example on the side is always a good way of seeing how a sequence is put together.
This is an example sequence where an outfit only changes after certain plot points are met:
Some of these tutorials are a work in progress for Mass Effect tutorials you can find the most up to date ones here on the Legendary Explorer Wiki, I will also to try and keep the ones here up to date as well. Any you see here but not there are still in process of fine tuning or finishing.
- [INTERMEDIATE] Mounts, Patching, Moddesc oh my
- [INTERMEDIATE] Adding your Assets to the Store in LE3
- [INTERMEDIATE] Editing the Sounds of Music - Ambient, Music, etc **Still a WIP ** but can be used already to get a good idea, just not the mod it mentions yet.
- [EASY] How to make your LE2 Coal Edits into the more compatible DLC Mods
- [EASY] How to make your LE3 Coal Edits into the more compatible DLC Mods
- [INTERMEDIATE] A guide for Multiple Material Meshes
- [ADVANCED] Adding your outfit armour for Shepard as a new asset
- [ADVANCED] A guide to editing character meshes