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Using Sequences to Swap NPC or Squadmate Assets WIP

Padme4000 edited this page Mar 24, 2026 · 2 revisions

Using Sequences to Swap NPC Assets

This guide will go into the ways to use Sequences to change NPC assets for LE1, 2 and 3. This way you can change their hair, accessory, head, outfit or a mixture of all.

This guide will not cover making textures, meshes or importing them into packages, all it will do is go through how to use Sequences in all 3 games to change something on an NPC.

What we will be using in this guide:

Legendary Explorer

  • Package Editor
  • Sequence Editor

Mistyvail LE Kismet Blocks

  • We need this for our sequences, the guide will explain how to use the custom kismets in Sequence Editor in the section below.

How to import the custom Kismets in Sequence Editor

So first we want to open our package in Sequence Editor then go to Experiments > Load custom sequence objects from package like in the image below.

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Sequences in LE1

This is an example of sequence using the mod settings Menu for LE1 characters (this specifically is for my Joker mod):

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Sequences in LE2

In this video I show setting up a sequence for changing the Turian Groundskeeper's outfit, as you will see in the video I am using the one I already made as an example. Having an example on the side is always a good way of seeing how a sequence is put together.

This is an example sequence where an outfit only changes after certain plot points are met:

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Sequences in LE3

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