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How to speed up your mesh editing for Frosty with Blender
To make the process even more quicker use my (script)[https://github.com/Padme4000/Padmes-snippets/blob/main/Creating%20LODs%20for%20Frosty%20mesh%20import%20script.txt] in combination with this (plugin)[https://www.nexusmods.com/starwarsbattlefront22017/mods/6412] by Dulana57. This plugin basically makes it so you don't have to rename the duplicated meshes when making the extra lods from your edited LOD0. With this plugin they will now be like this;
LOD0 = lod.000 LOD1 = lod.001 LOD2 = lod.002 LOD3 = lod.003 LOD4 = lod.004
So once you import the mesh into blender delete all but LOD0 (lod.000) and once you finish all edits make a new window and change it to text editor. If you downloaded my text click open, if you are copy and pasting copy and paste all but Notes: Change ratio depending on LOD you are working on
For me I do as so LOD1 = 0.8 LOD2 = 0.7 LOD3 = 0.6 LOD4 = 0.5
Select your LOD0 and change the ratio to what you would like. While hovering over the text editor press ALT + P Repeat until you match the amount of LODs the original mesh you are replacing had.
Some of these tutorials are a work in progress for Mass Effect tutorials you can find the most up to date ones here on the Legendary Explorer Wiki, I will also to try and keep the ones here up to date as well. Any you see here but not there are still in process of fine tuning or finishing.
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- [INTERMEDIATE] Adding your Assets to the Store in LE3
- [INTERMEDIATE] Editing the Sounds of Music - Ambient, Music, etc **Still a WIP ** but can be used already to get a good idea, just not the mod it mentions yet.
- [EASY] How to make your LE2 Coal Edits into the more compatible DLC Mods
- [EASY] How to make your LE3 Coal Edits into the more compatible DLC Mods
- [INTERMEDIATE] A guide for Multiple Material Meshes
- [ADVANCED] Adding your outfit armour for Shepard as a new asset
- [ADVANCED] A guide to editing character meshes