v0.1.3
What's new since v0.1.1
Lots of fixes! Here's the stuff you'll actually notice. (Version went from 0.1.1 → 0.1.2 → 0.1.3 along the way.)
The big stuff
No more sticky keys when your mouse touches the overlay. You know that thing where your character just won't stop running, or your click feels glued? That used to happen any time your cursor drifted over the meter while you were holding a key. Fixed. The overlay only steals your inputs when you're in Setup Mode (moving panels around). Otherwise it stays out of your way.
The game runs smoother during big fights. The meter used to make the game stutter when it was busy writing fight data to disk or crunching numbers. All that heavy work has been moved off the main path, so your frames should hold up much better when things get crazy on screen.
Your DPS number is way more accurate. A bunch of bugs that made it lie a little (or a lot) are gone now. See below for what was off.
DPS stuff that got fixed
- Passive procs aren't getting swallowed by your combo anymore. If a passive (like a Heartsteel-style proc) and your big finisher hit at almost the same time, the meter used to just show the finisher and pretend the passive didn't happen. Now every hit shows up with the right ability name.
- Tiny damage like bleeds and DoTs actually counts now. Anything ticking for less than 1 damage used to silently disappear. No more.
- Your DPS number reflects the whole fight, not just the last 10 seconds. So it won't randomly spike or tank based on what happened right before you looked.
- Enemies that hit YOU don't show up as a fake DPS source anymore. (They still show up in your heals / shields panels where they should.)
- Fights don't get split into pieces as easily. Brief pauses or a long damage tail used to trick the meter into thinking the fight ended and a new one started. Now it waits ~7 seconds of total quiet before deciding a fight is really over.
- ...and back-to-back fights don't get glued together either. When the game itself tells the meter "combat ended" (e.g. between two quick mob packs), the current fight closes right away instead of waiting out the 7-second timer. Best of both worlds.
- Combat-state checks happen every tick now, not 5 times a second. Means fights start and end on time instead of with up to a 200ms delay.
- You can now set how often the meter checks the game (default is 60 times a second). Crank it up if you have CPU to spare and want even tighter timing; lower it if you'd rather save the cycles. Lives under
[overlay.poll]insettings.tomlor via the in-game Settings tab. - New little "dropped / captured" counter on the DPS panel. If it ever goes red, it means the meter is losing hits and you should probably let the dev know. The numbers now count only hits that actually fed your meter (self + party), so they're meaningful instead of wildly inflated by stuff happening across the whole map.
Overlay stuff
- Pressing F10 actually clears the panels now. It used to clear the data behind the scenes but leave the old numbers on screen until the next hit landed. Annoying. Fixed. Bonus: F10 now also cleanly closes the current fight and reopens a fresh one (if you're still in combat), so the rest of the meter sees a proper "end of fight" boundary instead of having the data yanked out from under it.
- Making the font bigger doesn't cut off text anymore. The rows grow with the font now.
Hotkeys (all rebindable)
Press F7 in-game to open the Settings tab and remap any of these. Or edit [overlay.hotkeys] in settings.toml directly. Names like "F11", "Insert", "Home" work, or use a hex code like "0x7A".
| Key | Action |
|---|---|
Insert |
Show / hide the overlay |
F7 |
Open the in-game Settings tab |
F10 |
Reset DPS / Heals / Shields counters |
F11 |
Compact mode (minimal HUD, no tabs / frame) |
F12 |
Setup mode (unlocks the window so you can drag/resize) |
Why F11 and F12? F1–F4 collide with too many in-game keybinds. Pick whatever doesn't fight your build.
There's also an "expand modifier" (default Ctrl). Hold it while left-clicking a character row to expand the per-skill breakdown. Can be set to ctrl / shift / alt.
Stuff you can tweak in Settings
Press F7 in-game (or edit settings.toml). The Settings tab includes:
- Which modules show up (DPS, Heals, Shields, Protection — turn off the ones you don't care about).
- Show / hide class names on rows.
- Show / hide weapon names on rows.
- Window opacity slider (10% – 100%).
- How often the meter polls the game (the new setting above).
- How long a fight has to stay quiet before it closes (default 7s).
- Font sizes (sans / mono / symbols).
All of this also lives in settings.toml under [overlay], if you'd rather edit a file than click checkboxes.
Known issues
- Nvidia Smooth Motion breaks the overlay completely. With it on, the UI renders nothing — blank. Turn Nvidia Smooth Motion off in the Nvidia control panel until support lands (see below).
- Auto-saving combat logs to disk currently tanks your FPS. The whole logging path is being rewritten — for now, leave it off (it's off by default).
Being worked on right now
- Proper support for Nvidia Smooth Motion (the blank-overlay issue above). Until that's done, you have to leave Smooth Motion off.
- Rewriting the combat-log writer (and the file format spec). The current one tanks your FPS when turned on; the new one is being built to write in the background so it doesn't touch your frames.
Behind-the-scenes stuff (probably don't care, but for completeness)
- A handful of crash / weird-behavior risks were patched up.
- There's now an automated build that produces the release zip when someone clicks a button, instead of having to do it by hand.
Thanks for trying it out! If something looks wrong, let me know.
Download & verify
Only download from farevercompanion.com. Anything claiming to be Farever Companion that doesn't match the SHA-256 below is not ours — don't run it.
| Asset | farever-companion-v0.1.3.zip |
| Version | 0.1.3 |
| Released | 2026-05-18 |
| Size | 1.31 MB (1,371,114 bytes) |
| SHA-256 | 1ad287c6ef50a9226dee995fe42fb3d2717c074c362d32d8beaf0252ff741a47 |
Verify before running
Windows (PowerShell), run in the folder where you saved the file:
Get-FileHash .\farever-companion-v0.1.3.zip -Algorithm SHA256macOS / Linux:
shasum -a 256 farever-companion-v0.1.3.zipThe output's Hash value must match the SHA-256 above, character for character. If it doesn't, delete the file.
Windows users — please do this before extracting
Right-click the downloaded .zip → Properties → tick the Unblock checkbox at the bottom of the General tab → OK. Then extract. If you skip this step, Windows may falsely demand admin rights when you copy dinput8.dll into your Farever folder, and even granting admin can fail with an "unspecified error". Already extracted and stuck? Either delete and re-extract after unblocking, or open PowerShell in the extracted folder and run:
Get-ChildItem -Recurse | Unblock-File