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Quirks
Pancake edited this page Aug 3, 2025
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Together with the community I've found a bunch of quirks with various games. If you're encountering issues, try applying any or all of the suggestions below and see if they fix your issue.
Try these first:
- Explicitly enable VSync in the game settings (and don't override the present mode using lsfg-vk)
- Cap the game at a stable framerate
- Disable variable refresh rate (VRR)
- Disable MangoHud, VkBasalt or any other installed Vulkan layer
For Wayland users:
- Disable tearing in your Wayland compositor ("enable" no-tearing)
- Disable direct passthrough in your Wayland compositor (an option described as bypassing the compositor in fullscreen)
- Run the game in a window
For OpenGL games:
- Try using Zink (
__GLX_VENDOR_LIBRARY_NAME=mesa MESA_LOADER_DRIVER_OVERRIDE=zink GALLIUM_DRIVER=zink) - If it crashes/freezes using Zink, you're out of luck :/
For Steam Deck users:
- Launch the game using
ENABLE_GAMESCOPE_WSI=0 %command% - Lower the game resolution and use non-linear scaling in the debug menu
- Wait for lsfg-vk 1.1.0
For 32-bit games:
- Try using
PROTON_USE_WOW64=1when using Proton - Might not work using older Proton
- Doesn't work for native games
If MangoHud/Steam/etc. doesn't detect generated frames
- There's not much you can do about it except wait :P
Getting started:
Troubleshooting & More:
How lsfg-vk works: