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15/06

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@Pannoniae Pannoniae released this 14 Jun 23:34
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REX / M2EX - 15/06

Changes are tagged (RTW), (M2TW), or (RTW/M2TW) where they apply to both games.

Performance

  • Much faster menu transitions, so flipping between screens doesn't feel sluggish anymore. (RTW/M2TW)
  • Added a corpse cap of 1600 bodies per battle. Stops very long battles crawling to 20fps as corpses pile up endlessly. (RTW/M2TW)

Battle

  • Fixed the "Attempt a night attack" tickbox quietly flipping a reinforcing army back to manual control, even while the "allow AI control" box still looked ticked. This is why reinforcements kept getting stuck behind the deployment line. (RTW/M2TW)
  • Fixed wall and building pieces "staying in the air" when a demolish animation plays. (M2TW)
  • Allied units you command now show up on the post-battle results screen instead of going missing from the scoreboard. (M2TW)

Campaign Map

  • Right-clicking wasteland or sea regions on the campaign map now shows a tooltip (region name and terrain type), like the minimap already did. Previously it showed nothing. (RTW/M2TW)
  • Fixed never-explored sea and wasteland tiles occasionally showing their region name on right-click before you'd actually seen them. (RTW)
  • Overhauled the campaign minimap: faction territories now render as a crisp political map with smooth borders matching the main map, instead of the old blurry minecraft look. Sharp at any resolution. (RTW/M2TW)

Multiplayer

  • Fixed a bug that sometimes stopped players from joining multiplayer matches. (RTW)
  • Fixed the multiplayer "Game data differs from the host's" error caused by mismatched map.rwm files. The map cache is now built identically across machines and rebuilds itself when out of date, so players on the same build and data can join again. (RTW/M2TW)

Scripting & Console

  • All settlement references in scripts and triggers now match the internal name first and fall back to the displayed name. SettlementName, TargetSettlementName, I_SettlementOwner, I_SettlementExists and console_command settlement targets no longer break when a city is renamed in-game or the mod is translated. Either the internal name or the shown name works. (RTW/M2TW)

Modding & Configuration

  • Fixed RTW only attaching the first 4 of a character's children listed in descr_strat, even with the cap raised. It now honours max_num_children, so families bigger than 4 children show up correctly. (RTW)
  • map.rwm now rebuilds automatically when its source maps change (descr_terrain.txt, map_heights.tga, map_regions.tga, and friends). It used to only rebuild when missing, so map edits silently crashed the game and you had to delete it by hand. (RTW/M2TW)
  • Building capability values like food_reserves -5 now give a clear error telling you negatives need the additive bonus form (food_reserves bonus -5), instead of the vague "expected integer or 'bonus'" error. (RTW/M2TW)

Battle Replays (CinEd)

  • Brought back the CinEd for battle replays. Launch a replay with cine.show and the editor opens in its own window alongside the (windowed) game. F9 hides and reopens it while you watch. (M2TW)
  • CinEd capture now exports at 60fps by default, configurable with capture_tga.fps. (M2TW)