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Iconsistent redstone ticking under load #53

@sofianedjerbi

Description

@sofianedjerbi

Expected behavior

Normal redstone ticking frequency under load.

Observed/Actual behavior

Delays can be observed in redstone contraptions, most obviously in high-frequency redstone clocks. Sometimes redstone goes faster, sometimes slower.

This can be easily observed when watching items going through hoppers when the server is under chunk loading.
Video 1: Items going through hoppers 2 by 2
Video 2: Blocking redstone (every player can see it, it's not client side)

Steps/models to reproduce

This is generally easy to reproduce.

1- Teleport far away /tp 100000 100 3000
2- Place two hoppers, one above the other
3- Place a stack of random items in the hopper above
4- Watch the items. They go 2 by 2, sometimes slower/faster than vanilla.

This can be observed with observer clocks / repeater redstone clock, but it is a little bit harder to trigger.

Plugin and Datapack List

None.

Folia version

[17:08:44 INFO]: Checking version, please wait...
[17:08:44 INFO]: This server is running Folia version git-Folia-"dddaab9" (MC: 1.19.4) (Implementing API version 1.19.4-R0.1-SNAPSHOT) (Git: dddaab9)
You are running the latest version
Previous version: git-Folia-"41c5548" (MC: 1.19.4)

Other

I didn't change any config file.
This issue seems to stay when you trigger it.
It is important to mention that this issue is not caused by low tps !

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    type: bugSomething doesn't work as it was intended to.version: 1.19.4Game version 1.19.4

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