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4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@ just take it as a starting point.
The total number of cores on the machine available should be
taken into account. Then, allocate threads for:
- netty IO :~4 per 200-300 players
- chunk system io threads: ~3 per 200-300 players
- chunk system I/O threads: ~3 per 200-300 players
- chunk system workers if pre-generated, ~2 per 200-300 players
- There is no best guess for chunk system workers if not pre-generated, as
on the test server we ran we gave 16 threads but chunk generation was still
Expand All @@ -57,7 +57,7 @@ taken into account. Then, allocate threads for:
the application is paused by GC and as such should not be taken into account.

After all of that allocation, the remaining cores on the system until 80%
allocation (total threads allocated < 80% of cpus available) can be
allocation (total threads allocated < 80% of CPUs available) can be
allocated to tickthreads (under global config, threaded-regions.threads).

The reason you should not allocate more than 80% of the cores is due to the
Expand Down