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Genrallly support this, always felt like a huge gap in a world with stuff like command cooldown type plugins, ofc, the api is kinda broken here around commands and how they work (bukkit not making the return success/fail has long been big sad) |
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Is your feature request related to a problem?
I would like to log command execution. I can easily track players that try to execute any command with
PlayerCommandPreprocessEvent. This event however does not give any insights whether the command was executed successfully or not.Describe the solution you'd like.
A
PostCommandInvocationEventlike velocity has it already, would solve this problem perfectly with a result argument.Describe alternatives you've considered.
You could just not log the command result, but especially for logging purpose this is extremely helpful to identify irregular behavior.
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