Expected behavior
the player should be able to enter back into the worldborder and be stopped by the worldborder by a wall
Observed/Actual behavior
touching the worldborder causes the player to glitch and freeze in place
after exiting the worldborder with e.g. spectator, when you try to re-enter, it will cause your character to freeze and glitch momentarily aswell (denying access back inside)
Steps/models to reproduce
set worldborder to something like 20, try to go outside the world border, and try to go back in after leaving with spectator
Plugin and Datapack List
FastAsyncWorldEdit, Multiverse-Core, SkBee, Skript, spark
Vanilla datapacks
Paper version
This server is running Paper version git-Paper-329 (MC: 1.20.4) (Implementing API version 1.20.4-R0.1-SNAPSHOT) (Git: f1820dc)
Other
Expected behavior occurs on vanilla and singleplayer; only occurs for me on paper.
Expected behavior
the player should be able to enter back into the worldborder and be stopped by the worldborder by a wall
Observed/Actual behavior
touching the worldborder causes the player to glitch and freeze in place
after exiting the worldborder with e.g. spectator, when you try to re-enter, it will cause your character to freeze and glitch momentarily aswell (denying access back inside)
Steps/models to reproduce
set worldborder to something like 20, try to go outside the world border, and try to go back in after leaving with spectator
Plugin and Datapack List
FastAsyncWorldEdit, Multiverse-Core, SkBee, Skript, spark
Vanilla datapacks
Paper version
This server is running Paper version git-Paper-329 (MC: 1.20.4) (Implementing API version 1.20.4-R0.1-SNAPSHOT) (Git: f1820dc)
Other
Expected behavior occurs on vanilla and singleplayer; only occurs for me on paper.