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Boats breaking hanging entities #10058

@ItsVaidas

Description

@ItsVaidas

Expected behavior

When a boat breaks a hanging entity, it should fire HangingBreakByEntityEvent

Observed/Actual behavior

When a boat breaks hanging entity, it fires HangingBreakEvent with PHYSICS cause, in thus not firing HangingBreakByEntityEvent

Steps/models to reproduce

Just ram into itemframe with a boat

Plugin and Datapack List

[02:07:12 INFO]: Bukkit Plugins: (78):
[02:07:13 INFO]: - AdvancedPets, *AdvancedReplay, AdventCalendar, *AwesomeSnow, BetterVote, ChestSort, ChristmasPresents, Clickthrough, CMILib, CoreProtect
[02:07:13 INFO]: DecentHolograms, FastChunkPregenerator, Jobs, JobsReborn-PatchPlaceBreak, LPX, LuckPerms, mcMMO, MyCommand, NexEngine, PlaceholderAPI
[02:07:13 INFO]: PlugManX, ProtocolLib, SCAssist, spark, TAB, Vault, ViaBackwards, ViaVersion, Votifier, Vulcan
[02:07:13 INFO]: XCatch, ZCAdminSystemAdvanced, ZCAdvancedEventsEnd, ZCAfk, ZCAmbientSounds, ZCAnimalTeleportation, ZCAPI, ZCAutoMessage, ZCAutoRestart, ZCAutoSellChest
[02:07:13 INFO]: ZCBans, ZCBluePrintsServer, ZCChatFormat, ZCClaims, ZCClanAdvanced, ZCClanWarsSurvival, ZCCommands, ZCCrates, ZCCreators, ZCDaily
[02:07:13 INFO]: ZCDailyTasks, ZCDeop, ZCEconomy, ZCEvents, ZCGuessing, ZCHolograms, ZCHotDeals, ZCMainCore, ZCMarket, ZCMessages
[02:07:13 INFO]: ZCMeta, ZCMobOptimizer, ZCOneVersusOne, ZCPackages, ZCParkour, ZCPlayerDeathInventory, ZCPlayerLimit, ZCPvpMode, ZCQueue, ZCRanksTime
[02:07:13 INFO]: ZCRules, ZCServices, ZCShop, ZCSignBuy, ZCSit, ZCTops, ZCTrade, ZCVoteOff

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    resolution: won't fixIssue will not be resolved or feature not added.type: bugSomething doesn't work as it was intended to.

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