Is your feature request related to a problem?
Not a problem, but this helps a lot with servers with big world sizes
Describe the solution you'd like.
A config option in paper-world-defaults.yml that would disable saving chunks to the disk if InhabitedTime is 0
Chunks would still be generated and sent to the player, but if InhabitedTime is 0, the server just doesn't save them to the disk
Another config option that would be useful is do not save chunks that are past the border
If the chunk is past the worldborder, do not save to disk
Describe alternatives you've considered.
World pruning using MCA selector, which requires downtime
Other
No response
Is your feature request related to a problem?
Not a problem, but this helps a lot with servers with big world sizes
Describe the solution you'd like.
A config option in paper-world-defaults.yml that would disable saving chunks to the disk if InhabitedTime is 0
Chunks would still be generated and sent to the player, but if InhabitedTime is 0, the server just doesn't save them to the disk
Another config option that would be useful is do not save chunks that are past the border
If the chunk is past the worldborder, do not save to disk
Describe alternatives you've considered.
World pruning using MCA selector, which requires downtime
Other
No response