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attacking any entity runs all the necessary events needed
Observed/Actual behavior
absolutely no events are ran when attacking enemies, meaning plugins cant do anything with it and you cannot damage or interact with anything that involves left-clicking (only affects certain players) (paintings and item frames can still be destroyed).
Steps/models to reproduce
attack anything that isnt a painting or item frame, however not all players have this issue
Plugin and Datapack List
no plugins needed
Paper version
This server is running Paper version 1.21-37-master@dd49fba (2024-06-24T02:08:49Z) (Implementing API version 1.21-R0.1-SNAPSHOT)
You are running the latest version
Previous version: 1.21-28-812701d (MC: 1.21)
Other
2024-06-26.00-46-10.mp4
Note: while the video does have plugins running on the server, it doesn't matter. I have tested on the same server with no plugins at all and the issue still occurs, hence why i didn't list any. Plugin making the chat messages is listening for both PlayerInteractEvent and EntityDamageByEntityEvent
Expected behavior
attacking any entity runs all the necessary events needed
Observed/Actual behavior
absolutely no events are ran when attacking enemies, meaning plugins cant do anything with it and you cannot damage or interact with anything that involves left-clicking (only affects certain players) (paintings and item frames can still be destroyed).
Steps/models to reproduce
attack anything that isnt a painting or item frame, however not all players have this issue
Plugin and Datapack List
no plugins needed
Paper version
This server is running Paper version 1.21-37-master@dd49fba (2024-06-24T02:08:49Z) (Implementing API version 1.21-R0.1-SNAPSHOT)
You are running the latest version
Previous version: 1.21-28-812701d (MC: 1.21)
Other
2024-06-26.00-46-10.mp4
Note: while the video does have plugins running on the server, it doesn't matter. I have tested on the same server with no plugins at all and the issue still occurs, hence why i didn't list any. Plugin making the chat messages is listening for both PlayerInteractEvent and EntityDamageByEntityEvent