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player.setSimulationDistance(1) doesn't work #11288
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resolution: won't fixIssue will not be resolved or feature not added.Issue will not be resolved or feature not added.type: bugSomething doesn't work as it was intended to.Something doesn't work as it was intended to.version: 1.21.1Game version 1.21.1Game version 1.21.1
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resolution: won't fixIssue will not be resolved or feature not added.Issue will not be resolved or feature not added.type: bugSomething doesn't work as it was intended to.Something doesn't work as it was intended to.version: 1.21.1Game version 1.21.1Game version 1.21.1
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Invalid
Expected behavior
player's should be able to have a tick view distance of 1, i.e the chunk they are in and all neighbouring chunks or a tick view distnace of 0, just the chunk they are in,
Observed/Actual behavior
it seems clamped somewhere to be a minimum of 2 chunks. Setting lower than 2 doesn't throw error or anything it just silently fails.
Steps/models to reproduce
player.setSimulationDistance(1) (doesn't work) vs player.setSimulationDistance(2) (works)
Plugin and Datapack List
Just the plugin for testing player.setSimulationDistance()
Paper version
This server is running Paper version 1.21.1-DEV-master@52ae4ad (2024-08-17T16:25:23Z) (Implementing API version 1.21.1-R0.1-SNAPSHOT)
You are 8 version(s) behind
Download the new version at: https://papermc.io/downloads/paper
Previous version: 1.21.1-DEV-7c9240f (MC: 1.21.1)
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