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Wolves get damaged even when EntityDamageByEntityEvent is cancelled #11931

@Sup33r

Description

@Sup33r

Expected behavior

I expect wolves to not get damaged when players hit them and EntityDamageByEntityEvent is cancelled.

Observed/Actual behavior

The Wolf entity gets damaged by the player

Steps/models to reproduce

  • Cancel the EntityDamageByEntityEvent completely
  • Load into a world and summon a wolf
  • Try to hit it and observe the outcome

Plugin and Datapack List

A custom plugin with just the cancellation of the EntityDamageByEntityEvent

Paper version

This server is running Paper version 1.21.4-78-main@49d15f6 (2025-01-07T18:45:42Z) (Implementing API version 1.21.4-R0.1-SNAPSHOT)
You are running the latest version
Previous version: 1.21.4-68-9298f59 (MC: 1.21.4)

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    status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added.version: 1.21.4Game version 1.21.4

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