Is your feature request related to a problem?
Currently, only the initial interaction with a brush item throws an event. Dragging the brush between blocks while holding allows players to continue brushing suspicious blocks without plugin oversight.
Describe the solution you'd like.
BrushableBlockEntity should throw EntityChangeBlockEvents before making changes to the block. This may require some reshuffling of the logic to preserve loot table state. Events should be thrown both for the dusted property change as well as the final brushingCompleted change.
Describe alternatives you've considered.
#9898 (review)
Other
No response
Is your feature request related to a problem?
Currently, only the initial interaction with a brush item throws an event. Dragging the brush between blocks while holding allows players to continue brushing suspicious blocks without plugin oversight.
Describe the solution you'd like.
BrushableBlockEntityshould throwEntityChangeBlockEvents before making changes to the block. This may require some reshuffling of the logic to preserve loot table state. Events should be thrown both for thedustedproperty change as well as the finalbrushingCompletedchange.Describe alternatives you've considered.
#9898 (review)
Other
No response