Is your feature request related to a problem?
I just encountered an error when programming a plugin that the main world is not unloaded. The problem is because Bukkit currently needs the main world to do things like calculate ticks (I was told), and in some cases it is really annoying to use alternatives for your plugin, for example I just wanted to write a system where the world is unloaded, deleted, and then regenerated. But that doesn't work without a server restart, which means I would have to use an alternative.
Describe the solution you'd like.
I would like it if all important things like tick calculation or rather everything that needs the main world is moved, or somehow programmed so that the server no longer needs the main world.
Describe alternatives you've considered.
Alternatively, if unloading doesn't work, it would be good to include an option to regenerate worlds without having to delete them first.
Other
No response
Is your feature request related to a problem?
I just encountered an error when programming a plugin that the main world is not unloaded. The problem is because Bukkit currently needs the main world to do things like calculate ticks (I was told), and in some cases it is really annoying to use alternatives for your plugin, for example I just wanted to write a system where the world is unloaded, deleted, and then regenerated. But that doesn't work without a server restart, which means I would have to use an alternative.
Describe the solution you'd like.
I would like it if all important things like tick calculation or rather everything that needs the main world is moved, or somehow programmed so that the server no longer needs the main world.
Describe alternatives you've considered.
Alternatively, if unloading doesn't work, it would be good to include an option to regenerate worlds without having to delete them first.
Other
No response