Position riders before API teleportation - #13342
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lynxplay merged 1 commit intoJul 25, 2026
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Last updated for: 23b3f022d6d51c90c3654f4f2d2f34a8ddf4c8d7. Download the Paperclip jar for this pull request: paper-13342.zip Maven PublicationThe artifacts published by this PR:
Repository DeclarationIn order to use the artifacts published by the PR, add the following repository to your buildscript: repositories {
maven("https://maven-prs.papermc.io/Paper/pr13342") {
name = "Maven for PR #13342" // https://github.com/PaperMC/Paper/pull/13342
mavenContent {
includeModule("io.papermc.paper", "dev-bundle")
includeModule("io.papermc.paper", "paper-api")
}
}
} |
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The previous teleportation logic would call Entity#positionRider for the "teleportation" of passengers in the same dimension. This prevented plugins that aggressively teleport entities on a per-tick basis from allowing players to get out of sync with their vehicles as the vanilla teleport logic simply performs a relative repositioning of the passengers to the vehicle location. The introduced diff now repositions the passengers onto their vehicle before computing their relative offset and repositioning.
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The previous teleportation logic would call Entity#positionRider for the
"teleportation" of passengers in the same dimension.
This prevented plugins that aggressively teleport entities on a per-tick
basis from allowing players to get out of sync with their vehicles as
the vanilla teleport logic simply performs a relative repositioning of
the passengers to the vehicle location.
The introduced diff now repositions the passengers onto their vehicle
before computing their relative offset and repositioning.
Resolves: #13239