What behaviour is expected:
That a new gateway would be created each time the dragon dies - there are currently 4 in my world so there's plenty of room.
What behaviour is observed:
No new gateway appeared when the dragon was defeated.
Steps/models to reproduce:
• Defeat the dragon once
• Defeat it at most 3 more times after re-spawning it.
• Observe the number of end gateways each time.
Plugin list:
Plugins (13): CoreProtect, DiscordSRV, EntityChecker, EzFilter*, LuckPerms, LuckPermsChat, NoCreeperGrief, OpenInv, PlugMan, spark, StaffChat, SuperbVote, Votifier
Note: StaffChat is developed by me for my server and is chat-related only.
Paper build number:
24
Anything else:
Not that I can think of - possibly how the dragon fight is coded but that's all I can say as you develop this.
What behaviour is expected:
That a new gateway would be created each time the dragon dies - there are currently 4 in my world so there's plenty of room.
What behaviour is observed:
No new gateway appeared when the dragon was defeated.
Steps/models to reproduce:
• Defeat the dragon once
• Defeat it at most 3 more times after re-spawning it.
• Observe the number of end gateways each time.
Plugin list:
Plugins (13): CoreProtect, DiscordSRV, EntityChecker, EzFilter*, LuckPerms, LuckPermsChat, NoCreeperGrief, OpenInv, PlugMan, spark, StaffChat, SuperbVote, Votifier
Note: StaffChat is developed by me for my server and is chat-related only.
Paper build number:
24
Anything else:
Not that I can think of - possibly how the dragon fight is coded but that's all I can say as you develop this.