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BlockPhysicsEvent not always being cancellable #9647
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resolution: won't fixIssue will not be resolved or feature not added.Issue will not be resolved or feature not added.status: unlikelyUnlikely to ever be worked on due to complexity or riskUnlikely to ever be worked on due to complexity or risktype: bugSomething doesn't work as it was intended to.Something doesn't work as it was intended to.
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resolution: won't fixIssue will not be resolved or feature not added.Issue will not be resolved or feature not added.status: unlikelyUnlikely to ever be worked on due to complexity or riskUnlikely to ever be worked on due to complexity or risktype: bugSomething doesn't work as it was intended to.Something doesn't work as it was intended to.
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Invalid
Expected behavior
BlockPhysicsEvent should always be cancellable.
Observed/Actual behavior
With a plugin cancelling all BlockPhysicsEvent, no physics should be "played".
Now, the physics cancelled are only those when you break a block below another one. If you try placing sand where it could fall, it will even if it shouldn't.
See this video for better understanding : https://youtu.be/I8pPa0my7lk
Steps/models to reproduce
Create a plugin cancelling physics
Try to place a block of sand where it could fall
The block of sand falls even if it shouldn't
Plugin and Datapack List
Server Plugins (4):
Bukkit Plugins:
PlayersWorlds is my testing plugin.
Paper version
This server is running Paper version git-Paper-163 (MC: 1.20.1) (Implementing API version 1.20.1-R0.1-SNAPSHOT) (Git: 6f30f08)
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