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Fake players do not hold chunks (NMS serverplayer) #9750

@sjavi4

Description

@sjavi4

Expected behavior

In Spigot server, fake players can keep ticking chunks even if real players teleport far away.

But in Paper server, chunks will immediately unload when real players teleport far away.
(Need to turn off chunk loading in yml [It manually adding player ticket to load chunks] )

Observed/Actual behavior

entity.touchingUnloadedChunk();

  • Always return False in Spigot server
  • Return true in Paper server when real player leave.

/paper entity list minecraft:player

  • Ticking when real players together with fake player
  • Non-ticking when real players not with fake player

Steps/models to reproduce

javaw.2023-09-24.16-13-13-026.mp4

Plugin and Datapack List

image

Paper version

This server is running Paper version git-Paper-196 (MC: 1.20.1) (Implementing API version 1.20.1-R0.1-SNAPSHOT) (Git: 773dd72)
You are running the latest version
Previous version: git-Purpur-1996 (MC: 1.20.1)

Other

Plugin: https://github.com/sjavi4/ShulkerBoxNBTCrafter

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