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In Spigot server, fake players can keep ticking chunks even if real players teleport far away.
But in Paper server, chunks will immediately unload when real players teleport far away.
(Need to turn off chunk loading in yml [It manually adding player ticket to load chunks] )
Observed/Actual behavior
entity.touchingUnloadedChunk();
Always return False in Spigot server
Return true in Paper server when real player leave.
/paper entity list minecraft:player
Ticking when real players together with fake player
Non-ticking when real players not with fake player
Steps/models to reproduce
javaw.2023-09-24.16-13-13-026.mp4
Plugin and Datapack List
Paper version
This server is running Paper version git-Paper-196 (MC: 1.20.1) (Implementing API version 1.20.1-R0.1-SNAPSHOT) (Git: 773dd72)
You are running the latest version
Previous version: git-Purpur-1996 (MC: 1.20.1)
Expected behavior
In Spigot server, fake players can keep ticking chunks even if real players teleport far away.
But in Paper server, chunks will immediately unload when real players teleport far away.
(Need to turn off chunk loading in yml [It manually adding player ticket to load chunks] )
Observed/Actual behavior
entity.touchingUnloadedChunk();
/paper entity list minecraft:player
Steps/models to reproduce
javaw.2023-09-24.16-13-13-026.mp4
Plugin and Datapack List
Paper version
This server is running Paper version git-Paper-196 (MC: 1.20.1) (Implementing API version 1.20.1-R0.1-SNAPSHOT) (Git: 773dd72)
You are running the latest version
Previous version: git-Purpur-1996 (MC: 1.20.1)
Other
Plugin: https://github.com/sjavi4/ShulkerBoxNBTCrafter