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Incorrect Collision Behaviour with Pistons #9807
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status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added.Disputed bug is accepted as valid or Feature accepted as desired to be added.type: bugSomething doesn't work as it was intended to.Something doesn't work as it was intended to.version: 1.20.2Game version 1.20.2Game version 1.20.2
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status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added.Disputed bug is accepted as valid or Feature accepted as desired to be added.type: bugSomething doesn't work as it was intended to.Something doesn't work as it was intended to.version: 1.20.2Game version 1.20.2Game version 1.20.2
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Done
Expected behavior
When i piston pushes a TNT entity into a solid block, and then retracts, the TNT should not be misaligned, and a piston one block away cannot push the TNT
Observed/Actual behavior
When i piston pushes a TNT entity into a solid block, and then retracts, the TNT gets misaligned, and a piston one block away can to push the TNT
Steps/models to reproduce
Here is a video showing the Problem
https://streamable.com/8kl784
Plugin and Datapack List
No Plugins/ Datapacks
Paper version
This server is running Paper version git-Paper-217 (MC: 1.20.2) (Implementing API version 1.20.2-R0.1-SNAPSHOT) (Git: cfe311d)
Other
Misaligned TNT as described/shown in the video is something that can happen in vanilla, however in normal minecraft it requires a slightly more complex setup, the contraption shown in the video only works on servers running paper