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Disconnect players before unloading plugins #9837

@NonSwag

Description

@NonSwag

Is your feature request related to a problem?

My general problem is that players get kicked for server closed after the plugins got disabled
this causes the problem of PlayerQuitEvent/PlayerKickEvent not being called
This can lead for example to something like data not being stored or so

Describe the solution you'd like.

I'd love to see the player disconnect logic being handled before the plugins unload

Describe alternatives you've considered.

Right now when dealing with this problem I (or plugin devs in general) have to handle everything onDisable or kick the player

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    resolution: duplicateIssue or Request is a copy of an existing ticket.type: featureRequest for a new Feature.
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