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First player spawn does not include yaw direction #9933
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status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added.Disputed bug is accepted as valid or Feature accepted as desired to be added.type: bugSomething doesn't work as it was intended to.Something doesn't work as it was intended to.upstream: vanillaIssue exists in vanilla Minecraft.Issue exists in vanilla Minecraft.
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status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added.Disputed bug is accepted as valid or Feature accepted as desired to be added.type: bugSomething doesn't work as it was intended to.Something doesn't work as it was intended to.upstream: vanillaIssue exists in vanilla Minecraft.Issue exists in vanilla Minecraft.
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Status
Done
Expected behavior
When players first join on my server they are facing the wrong direction. They are in the right location, but facing the wrong direction. I have set the world spawn location including the direction every possible way, using commands and the Paper API via a custom plugin but nothing is working.
Observed/Actual behavior
When players first join they are in the right location but the yaw is 0 even though the world spawn location has yaw 180.
Steps/models to reproduce
Change world spawn location to have non-zero yaw and join with a new player. The new player will not be facing in the same direction as the spawn location, even though their x y z coodinates are correct.
Plugin and Datapack List
BlueMap, Core Protect, packetevents, ViaVersion, ViBackwards, Votifier, WorldEdit, and a custom plugin I made
Paper version
This server is running Paper version git-Paper-280 (MC: 1.20.2) (Implementing API version 1.20.2-R0.1-SNAPSHOT) (Git: 4675152)
You are 3 version(s) behind
Download the new version at: https://papermc.io/downloads/paper
Previous version: git-Paper-261 (MC: 1.20.2)
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