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ArmorStand teleportation desync #9958

@felixb8

Description

@felixb8

Expected behavior

Im currently developing a vehicle plugin and I am teleporting the seats every tick to their offset position from the main armorstand.
I expect them to be like in this image.

2023-11-21_22 33 30

Observed/Actual behavior

However, when driving out of the render distance of a player and entering it again, the armorstands are desynced with the player like in this picture.

2023-11-21_22 35 29

After a few seconds the armorstands fix themself.

Steps/models to reproduce

  1. Teleport an armorstand slowly out of the render distance,
  2. Teleport it back slowly

Plugin and Datapack List

Citizens, FAWE, spark

Paper version

> version
[22:41:40 INFO]: Checking version, please wait...
[22:41:40 INFO]: This server is running Paper version git-Paper-297 (MC: 1.20.2) (Implementing API version 1.20.2-R0.1-SNAPSHOT) (Git: 250388d)
You are running the latest version
Previous version: git-Paper-"250388d" (MC: 1.20.2)

Other

This spigot post actually shows up the same issue, in case my explanation was a bit unclear.

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    mitigatedWorkaround found for this issue.status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added.type: bugSomething doesn't work as it was intended to.

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