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ArmorStand teleportation desync #9958
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mitigatedWorkaround found for this issue.Workaround found for this issue.status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added.Disputed bug is accepted as valid or Feature accepted as desired to be added.type: bugSomething doesn't work as it was intended to.Something doesn't work as it was intended to.
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mitigatedWorkaround found for this issue.Workaround found for this issue.status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added.Disputed bug is accepted as valid or Feature accepted as desired to be added.type: bugSomething doesn't work as it was intended to.Something doesn't work as it was intended to.
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Done
Expected behavior
Im currently developing a vehicle plugin and I am teleporting the seats every tick to their offset position from the main armorstand.
I expect them to be like in this image.
Observed/Actual behavior
However, when driving out of the render distance of a player and entering it again, the armorstands are desynced with the player like in this picture.
After a few seconds the armorstands fix themself.
Steps/models to reproduce
Plugin and Datapack List
Citizens, FAWE, spark
Paper version
Other
This spigot post actually shows up the same issue, in case my explanation was a bit unclear.