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Original file line number Diff line number Diff line change
@@ -0,0 +1,41 @@
package io.papermc.paper.event.entity;


import com.google.common.base.Preconditions;
import org.bukkit.entity.Entity;
import org.bukkit.event.HandlerList;
import org.bukkit.event.entity.EntityEvent;
import org.jetbrains.annotations.NotNull;

public class GhastShootFireballEvent extends EntityEvent {

private static final HandlerList HANDLER_LIST = new HandlerList();
private int explosion_power = 1;


public GhastShootFireballEvent(@NotNull Entity ghast) {
super(ghast);
}

public static HandlerList getHandlerList(){
return HANDLER_LIST;
}

@Override
public @NotNull HandlerList getHandlers() {
return HANDLER_LIST;
}

public @NotNull int getExplosionPower(){
return explosion_power;
}

public @NotNull void setExplosionPower(@NotNull int power){
Preconditions.checkArgument((power < 127), "Fatal error! Power can not be greater than 127");
Preconditions.checkArgument((power > 1), "Fatal error! Power can not be less than 1");

explosion_power = power;
}


}
Original file line number Diff line number Diff line change
Expand Up @@ -13,9 +13,17 @@
@Override
protected boolean shouldDespawnInPeaceful() {
return true;
@@ -276,6 +_,7 @@
@@ -275,7 +_,15 @@
level.levelEvent(null, 1016, this.ghast.blockPosition(), 0);
}

+ //Paper start - Call io.papermc.paper.event.entity.GhastShootFireballEvent
+ io.papermc.paper.event.entity.GhastShootFireballEvent ghastFireballEventBackend = new io.papermc.paper.event.entity.GhastShootFireballEvent(this.ghast.getBukkitEntity());
+ ghastFireballEventBackend.callEvent();
+ this.ghast.explosionPower = ghastFireballEventBackend.getExplosionPower();
+ org.bukkit.Bukkit.getServer().getPluginManager().callEvent(ghastFireballEventBackend);
+ //Paper end
+
LargeFireball largeFireball = new LargeFireball(level, this.ghast, vec3.normalize(), this.ghast.getExplosionPower());
+ largeFireball.bukkitYield = largeFireball.explosionPower = this.ghast.getExplosionPower(); // CraftBukkit - set bukkitYield when setting explosionPower
largeFireball.setPos(this.ghast.getX() + viewVector.x * 4.0, this.ghast.getY(0.5) + 0.5, largeFireball.getZ() + viewVector.z * 4.0);
Expand Down