Add a tile entity tick limit based on wallclock time#12550
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One of the biggest problems on survival servers is an expensive tile entity tick loop. By introducing a limit on the time tile entites are allowed to take, this can be alleviated.
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One of the biggest problems on large survival servers is a long tile entity tick loop, especially hoppers. By introducing a limit on the time tile entites are allowed to take, this can be alleviated.
A config option is added to configure the amount of milliseconds that a tile entitiy ticking may take in a single tick, setting it to 0 (which is also the default value) disables the feature.