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Add a tile entity tick limit based on wallclock time#12550

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Apfelfrosch wants to merge 1 commit into
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Add a tile entity tick limit based on wallclock time#12550
Apfelfrosch wants to merge 1 commit into
PaperMC:mainfrom
Apfelfrosch:main

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@Apfelfrosch
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One of the biggest problems on large survival servers is a long tile entity tick loop, especially hoppers. By introducing a limit on the time tile entites are allowed to take, this can be alleviated.

A config option is added to configure the amount of milliseconds that a tile entitiy ticking may take in a single tick, setting it to 0 (which is also the default value) disables the feature.

One of the biggest problems on survival servers is an expensive
tile entity tick loop. By introducing a limit on the time
tile entites are allowed to take, this can be alleviated.
@Apfelfrosch Apfelfrosch requested a review from a team as a code owner May 15, 2025 23:29
@github-project-automation github-project-automation Bot moved this to Awaiting review in Paper PR Queue May 15, 2025
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Please do not open pull requests from the main branch, create a new branch instead.

@github-actions github-actions Bot closed this May 15, 2025
@github-project-automation github-project-automation Bot moved this from Awaiting review to Closed in Paper PR Queue May 15, 2025
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