Add CreeperSwellEvent#13911
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There's currently no event that fires when a creeper's swell level changes, and there's currently no way to stop a creeper from swelling.
CreeperIgniteEventdoes not fire when a creeper primes due to proximity,EntityExplodeEventonly fires at the end of swelling, andGenericGameEventof typeGameEvent.PRIME_FUSEdoesn't allow for cancelling and doesn't fire for individual swell steps.The proposed
CreeperSwellEventfires whenever a creeper's internal swell level changes, and it also differentiates different reasons for the swell:PRIMED(proximity or ignition),FALL_DAMAGE(falling from a height), orCUSTOM(plugin adjusting swell).Fixes #12620