Add StructureLocateEvent#4333
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mikroskeem
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Sep 16, 2020
electronicboy
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Oct 14, 2020
BillyGalbreath
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Proximyst
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This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
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These changes LGTM. This should be merged. |
Signed-off-by: MiniDigger <admin@minidigger.me>
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thanks for the contribution! |
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This PR adds a StructureLocateEvent, which fires when the /locate command is used, when an eye of ender is used, explorer maps are opened, etc.
The event is Cancellable, and also contains getters and setters for the search radius, origin location, structure type, whether to only search unexplored structures, and the resulting location (result location can only be set, as the event fires before the structure is actually located. If developers wish to manipulate the result, they may use
StructureLocateEvent#setResult(Location)and set the result. Setting the result skips the actual check)This is useful in custom world generators, where developers may wish to implement their own structures.
It is also useful for making Eyes of Ender point to igloos, if that's your sort of thing.