Add AsyncPortalCreateEvent#5657
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Rebased for 1.17.1 |
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This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
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Rebased for 1.18 |
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This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
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Rebased for 1.18.2 |
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Tested and rebased for 1.19.3 |
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| + /** | ||
| + * When an inactive end portal is generated on the main end | ||
| + * island in the end dimension. This can happen in normal world generation or | ||
| + * when a new dragon is spawned, replacing the active portal with a inactive one. | ||
| + */ | ||
| + END_PORTAL, | ||
| + | ||
| + /** | ||
| + * When an active end portal is generated on the main end | ||
| + * island in the end dimension. | ||
| + */ | ||
| + ACTIVE_END_PORTAL, |
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Might be clearer if we use EXIT_END_PORTAL (or END_EXIT_PORTAL) here to avoid confusion with activating the portal in the overworld.
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Adds AsyncPortalCreateEvent with more reasons than the now-deprecated PortalCreateEvent. A new event is needed because it has to be fired in an asynchronous context which the old event didn't support.
Closes #5547