Improve EntityTransformEvent cancellation handling#6465
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Rebased after upstream fixed just 1 of the issues with EntityTransformEvent |
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This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
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Rebased for 1.18.1 |
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This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
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This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
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Rebased for 1.18.2 |
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This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
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This issue has been automatically closed because it has not had activity in a long time. If the issue still applies to the most recent supported version, please open a new issue referencing this original issue. |
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Rebased for 1.19.3 |
Saw the spigot issue, and decided to look around elsewhere for oddities with cancelling EntityTransformEvent, and as usual, there was an issue where Villager's deaths would be logged if it was cancelled, and they wouldn't take lightning damage if it was cancelled.