Implement CreatureSpawnEvent.SpawnReason.SPAWNER_BUCKET#8236
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I think just BUCKET or ENTITY_BUCKET would be better than SPAWNER_BUCKET. The only other two entries with "spawn" in their name are actually named like that in game. E.g. the Spawner Block or for example "Blaze Spawn Egg" |
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See #4361 (comment). In a similar situations, we don't change a Bee's SpawnReason when they leave a beehive, it keeps the previous one. A similar thing should be applied here. It can fallback to some other reason if it doesn't exist. (I think spawn egg is still fine for that) |
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This close #8234 adding a new SpawnReason for entity spawned using a bucket.
The name of the reason is based in another things with "spawn" logic like SPAWNER_EGG